Weapons

Weapons are one of the main aspects of the game, helping to defend your Base from hordes of hostile Zombies. They belong to two main categories, melee and ranged. Ranged are considered to be "better", costing more, being more useful as a material in Repair & Crafting, and basically able to shoot enemy from far away.

Every weapon has its Durability meter, slowly descending while you are using the item. In addition, ranged weapons consume ammo, one per shot.

Melee
These weapons are cheaper and are somewhat more common (opinion, not a fact). They do not use ammo, however, this comes at a great cost of exposing your people to the zombies for combat. In addition, usually only one melee soldier is able to attack at a time.

- Melee weapons: Bat, Spiked Bat, Axe, Katana, Machete Spiked Board, Sledgehammer & Wrench -

Ranged
These weapons, are, in turn, a bit rare, with only pistols being present at the very beginning. They use ammo, one per shot, and lose their durability. Soldiers using them can all fire at the Zombies simultaneously. They come in four types:

Pistols
The cheapest and the most common type of ranged weapon. A new unit always comes with one of these or a melee. They are considered to be the worst and are usually changed to something better as fast as possible. They have small reach, little damage and are usually non - automatic.

- Pistols Table

Assault rifles
One of the most useful types of weapons in the game, able to deal giant damage very quickly from a good enough distance. This comes at cost of quick breaking and tremendous consumption of ammo, however, at the time several A. R. will be necessary, the player usually has a way to replenish his ammo supply.

Sometimes, a subclass of Submachine guns is separated, with them having shorter reach, lower damage and higher shooting speed.

Sometimes, another subclass of Machine guns is separated, with them having much larger clip sizes. Madsen, FN MINIMI, PK Machine gun belong to it.

- Assault Rifles Table (unfinished, all guns present)-

-SMGs: MP5, Ingram (Mac-10), Galil MAR & PP-19 Bizon -

Sniper rifles
Second most useful type of weapons, they are extremely good at assisting A. R.s from behind, but usually are not enough to hold the line alone. They have the best damage/ammo ratio of the ranged weapons. They are non-automatic and have great damage and reach.

- Sniper Rifles: M21, Dragunov, Remington, Mosin, Tokarev, Barrett M82, Galil Sniper, HK G36 Sniper, HK PSG1, Roman PSL, Springfield M1903 & XM21 - https://zombie-forest-hd.fandom.com/wiki/SR_table

Shotguns
Somewhat mediocre weapons. A good (upgraded) shotgun is always in handy, but they share the same problem with the melee, which is exposing your troops to the zombies because of a small reach. Usually have good damage and sometimes are automatic.

- Shotguns: Itacha, Mossberg & Winchester -

Specials

The flamethrower is the only special weapon in the game. It uses fuel instead of ammo and can burn down zombies in a few seconds. Not recommended if you haven't got enough fuel to burn down a heckton of zombies.