Raid (House mode)

The Raid is a special night action, available in the house mode from the beginning of the game. Unlike the Tree mode, all survivors can participate. It consists of a map with Places on it. You will have 8 in-game hours to raid (14 if you have the car).

Places
There are different actions in the raid, depicted as different places to visit.

Combat

 * Abandoned House - An abandoned house with one to a heckton large amount of zombies in it. The easiest (can be hard rarely) one of all combat places, has little loot which is w o r t h l e s s for many people.
 * Trapped Survivors - The same, as an abandoned house, but has a room where injured or trapped survivors can be seen at the end of the floor. If the fight ends in a victory, the survivors join the player's team (if you have room for them). Their stats and weapons are randomized and rarely have specialization.
 * Military Base - To the author's opinion, the best combat encounter of all. It has a lot of valuable loot (like tickets and fuel), including high-tier weapons, so players should visit it every time if possible. However, some bases can be a bit tricky to conquer, so without strong weapons or a group armed with ARs, aim for 1 - 2 story bases or watch advertisements to find a military base that is easier to raid.
 * Survivors's Base - To the author's opinion, the worst (or the easiest) combat encounter. You might probably face tremendous defences, such as turrets, traps, walls and people with guns (most survivors will use pistols), and get a fraction of loot you could find on a military base (you can only take one of the enemy's weapon and 10-20% of their loot.).

Utility

 * Weaponsmith - A wonderful encounter, allows you to fix your weapons in exchange for food. It is truly magnificent, as usually food is not a problem on late stages. However, a player must know each repair costs an hour, which limits its use.
 * Trader - a better version of the normal trader with a bit better offers, such as high-tier weaponry.
 * Resources - somewhat useful, they add a number of resorses to your Excavation pool at home. Very good in the beginning, but kinda useless in the end.

Zombie Hunting Zone
Zombie cathing is a special place, where you can use tranquilizer rifle to aquire zombies for contracts and for story-mode vaccination.

Tips
Now you can watch ads to change the map. Sounds not that useful, but it comes in great handy in the late stages, as one can easily farm traders and military bases, especially when assisted by a prolonged raid time from the car.

Author is almost sure, that trader interaction does not use raid time (true).